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Pizza tower noise sprites
Pizza tower noise sprites








Sprites that are hardcoded directly refer to their sprite like spr_player_idle. This is weird because the variables are written the same you would a regular sprite, spr_idle. Each of these variables has a number that corresponds to the sprite index. Like how there wasn't a sprite defined for the dive cancel in scr_characterspr, you can find it hardcoded in scr_player_freefall.Īll the sprites defined in scr_charcterspr are variables like 'state' or 'combo'. It's not like just adding a sprite that's missing from the Noise and giving it a sprite id makes it work? I think for every sprite that isn't in scr_charcterspr, it's hardcoded in a state function. I guess to fix this you can replace them with a sprite variable defined in scr_characterspr. The dive cancel is indeed hardcoded in the script scr_player_freefall. Originally posted by Colind8:Ok I found it. It's not like just adding a sprite that's missing from the Noise and giving it a sprite id makes it work?įmod_event_one_shot_3d("event:/sfx/pep/groundpound", x, y)Īnd made two sprites in the cahacterspr page that were called spr_poundcancel, which should make it two individual, but it didn't maybe I need to declare it as a variable? I don't know. My best estimate of what the game does is call sprite index > searches through scr_characterspr and pulls the ID for that sprite > ? > Sprite draws?

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I guess to fix this you can replace them with a sprite variable defined in scr_characterspr.Īlright cool, it doesn't work if you just set the ID in scr_charcterspr, I think you have to call a sprite index?įollow up, so like theres sprites for the Noise, but I still have no idea how the came truly calls for them, cause like the scr_characterspr has calls for every sprite, but even when I put a sprite in the spritesheet and try to call that within the game, it still defaults to peppino leading me to believe there is another part to this puzzle oh god

pizza tower noise sprites pizza tower noise sprites

Originally posted by Colind8:I think the dive cancel (spr_player_poundcancel1) is coded outside of the characterspr script somewhere.










Pizza tower noise sprites